Gamebook
The Crypt Under the Thorn
Beneath an old thorn tree lies a crypt, and whoever climbs down the steps meets a goblin. Two chapters, two endings, played through in a few minutes. Skill, stamina and luck are rolled at the start; after that, choices and dice decide, and losing a fight ends the story. Your progress stays in the browser, so taking a break costs nothing.
Next to the game stands the book's Markdown source, read-only and always at the passage the story has reached. You can watch which lines produced the paragraph you are reading. The book is the tutorial example from the open-source project story-weaver.
What this book is written in
This book is written in Story Weaver, the language I built for adventure gamebooks: Markdown for the syntax, narrative logic in the spirit of ink, rules after the gamebooks of the 1980s. The book itself stays a readable text file, and turning it into a game is left to the display. The project is open on GitHub (MPL-2.0); what runs here is a frozen build.
More from the gamebook shelf
The House Behind the Moor
A house on the moor, a fear score, four endings. Richer, and shows every corner of the framework.
Brüder dunklen Rufes
Seven wagons, ten drivers, a man in a patchwork coat with a better offer. The longest of the books, retold from the Over the Hills podcast. German only.
The Intercept
Bletchley Park: a part of the Bombe is missing, Harris asks the questions, and the game remembers whether you lie. 14 endings. By inkle.
Story Weaver
The language these books are written in: Markdown syntax, semantics inspired by ink, rules from the gamebooks of the 1980s.